Houserules
Revised Weapon Damage
Multiclassing
Multiclassing
- The skill bonus in multi-classing is the only skill improvement you receive (i.e. you couldn't also receive a +1 to any skill of their choice when they choose to take a level in another class)
- Restrict multi-classing to only one other class
Poisons
Puffer Fish Poison DC 16, coma for 3d6 days, target appears dead unless DC 14 medical check is made.Monsters
Cave Bear DH 2d10 (11-20 hp) AC 12, 2 claws and bite.
Flind HD 2d10 (11-20 hp) AC 14 (Chain and size)
Flinds are very big, and so receive a -1 penalty to their AC.
Kampfult HD 1d6 (4 hp) AC 10; 6 tentacles; it can set aside each tentacle to increase its AC by one.
Kampfult HD 1d6 (4 hp) AC 10; 6 tentacles; it can set aside each tentacle to increase its AC by one.
Leprechaun HD 1d6 (3-6 hp), AC 12 (padded, size); spells as 3rd level enchanter.
Norkers HD 1d6 (4-6 hp) AC 14 (padded) weapon or bite and claw.
Norkers are the featured monster of this adventure. As a goblinoid, they, if they were a PC race, would basically function as Halflings. Consequently, they receive a size bonus of +1 to their AC.
Scum Creeper 1d1 (1 hp) AC 12; attaches and deals 1 hp per turn.
Scum Creeper 1d1 (1 hp) AC 12; attaches and deals 1 hp per turn.
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