I maybe mentioned that I've been running Carrion Crown in GURPS. Well, I've had to make a racial template for mongrelfolk and as far as I could tell there weren't any other GURPS conversions that'd already been made. I decided that I would go ahead with making my own and then share it with everyone since I'm so nice like that. I tried to emulate the prolific Enraged Eggplant in presentation. I don't generally go with boxes or anything, though. I generally stick with humble messes of stats and lines.
Mongrelfolk have an interesting concept, and I think in a campaign down the line I may perhaps introduce them as a PC race in a fantasy campaign.
In addition to what I describe, they are generally a low-tech civilization, so it might be reasonable to assign them TL 1 or 2, perhaps even TL 0.
|The Mongrelman as envisioned by a Paizo artist|
Attributes: ST+2  DX+1  HT +2 ; Per+1 ; Speed +0.25 .
Advantages: Blunt Claws , Damage Resistance 3 (Tough Skin -40%) , Outdoorsman 1 [7/level], Night Vision 9 , Resistant to Metabolic Hazards (+8) .
Disadvantages: Social Stigmas (Minority Group) [-10] and (Second-Class Citizen) [-5], Unnatural Features (describe five weird things specific to you) [-5].
Without the alternative cost for talents (See Power-ups 3: Talents), +3 points. May have more fearsome claws or even a striker in place of a hand. Could also easily have sharp teeth.
ST 12 DX 11 IQ 10 HT 12; thr 1d-1 sw 1d+2 Lift 29 HP 12 Will 10 Per 11 FP 12; SM 0 Speed 6 Move 6; DR 3*.
Traits Blunt Claws, DR 3 (Tough Skin), Outdoorsman 1, Night Vision 9, Resistant to Metabolic Hazards (+8), Social Stigmas (Minority Group) and (Second-Class Citizen), 5 Unnatural Features.
Skills Brawling-13, Broadsword-12
Light Club (12) 1d+3 cr or 1d cr, Reach 1, P0, 3 lbs.
Punch (13) 1d cr, Reach C, P-.