Wednesday, May 20, 2020

Troll Racial Template/Monster

When it came to converting the trollhound to GURPS (since my search didn't yield any results), I had the idea that I would just take a formidable canine and apply a troll template on it (and spruce it up with it's fun disease). The first problem was finding which troll template I was going to use. My default as of late is to use the Monster Index of the fabulous Generic Universal Eggplant (sounds delicious), but out of curiosity I checked the Natural Encyclopedia. I had a slight worry about how I wanted to replicate or express the troll's relation to acid and fire in D&D and their regeneration powers. So I looked at quite a few of them and wound up making my own troll. I'm going to space this troll post and the post about the Trollhound fairly close.
The inspiration I got is fairly apparent, since it's mostly a synthesis of the templates I had available to me. The templates that I looked at are: the Enraged Eggplant's Troll, of course; GURPS Dungeon Fantasy's Troll, which was excellent (GURPS Dungeon Fantasy Monsters 1, p.31); the Natural Encyclopedia's Troll (p.73); and finally I glanced at the GURPS Wiki's Troll to help me realize that trolls really are all about wrenching and crushing limbs, necks, and spines.
Something worth mentioning is that trolls can take nearly any shape. They have several essentials, but beyond them trolls have endless variation. In fact, variation should be one of the troll's essential qualities. Most of the trolls that I use, especially those that have names or are plot significant, will be pretty different from this generic template, which should be the starting point. It's also worth noting that trolls could be much weaker than they are depicted here.


Troll (270)
ST+8 [72] DX+2 [40] IQ-3 [-60] HT+3 [30]; Will+3 [15], Per+3 [15], SM+1 Move+2 [10].
Advantages: Discriminatory Smell [15], Extra Attack [25], Fearlessness 4 [8], High Pain Threshold, Infravision [10], Long Arms (SM+2) [20], Night Vision 9 [9], Recovery [10], Regeneration (Very Fast) [100], Regrowth [40], Sharp Claws [5], Sharp Teeth [1], Striking ST+5 [25], Universal Digestion [5], Very Fit [15].
Disadvantages: Bad Temper (9) [-15], Bloodlust (9) [-15]; Gluttony (9) [-7], Odious Racial Habit (eats other sapients) [-15], Overconfidence (9) [-7], Vulnerability (Burning or Corrosion, x3) [-90].
If they have Unkillable 1 or 2 (Achilles' heel burning or corrosion) then increase the vulnerability to x4. Some trolls might be weaker, or even be stronger. They may have further HT+2 instead of Very Fit. Particularly old trolls gain levels of Unkillable (Achilles’ Heel, Burning or Corrosion) and may even lower their vulnerability (but never fully remove it).

Typical Stats
ST 18 DX 12 IQ 7 HT 13; thr 2d+1 sw 4d+1 Lift 65 HP 18 Will 10 Per 10 FP 13; SM+1 Speed 6.25 Move 8
Traits: Bad Temper (9), Bloodlust (9), Discriminatory Smell, Extra Attack, Fearlessness 4, Gluttony (9), High Pain Threshold, Infravision, Long Arms (SM+2), Night Vision 9, Odious Racial Habit (eats other sapients), Overconfidence (9), Recovery, Regeneration (Very Fast), Regrowth, Sharp Claws, Sharp Teeth, Striking ST+5, Universal Digestion, Very Fit, Vulnerability (Burning or Corrosion, x3).
Skills: Brawling-14, Stealth-13, Throwing-14, Wrestling-14.
Techniques: Wrench Arm-16, Wrench Leg-16, Wrench Spine-16.
Bite (14) 2d+3 cut Reach C.
Claws (14) 2d+3 cut Reach C-2.

Troll Leader Example
ST 22 DX 12 IQ 8 HT 14; thr 3d-1 sw 5d+1 Lift 97 HP 22 Will 12 Per 11 FP 14; SM +1 Speed 6.5 Move 8
Traits: Bad Temper (9), Bloodlust (9), Discriminatory Smell, Extra Attack, Fangs, Fearlessness 4, Gluttony (9), High Pain Threshold, Infravision, Long Arms (SM+2), Night Vision 9, Odious Racial Habit (eats other sapients), Overconfidence (9), Recovery, Regeneration (Very Fast), Regrowth, Sharp Claws, Striking ST+5, Universal Digestion, Very Fit, Vulnerability (Burning or Corrosion, x3).
Skills: Brawling-15, Gunner (Catapult)-15, Stealth-13, Throwing-14, Wrestling-15, Two-Handed Axe/Mace-15.
Techniques: Wrench Arm-18, Wrench Leg-18, Wrench Spine-18.
Bite (15) thr+2 imp Reach C.
Claws(15) thr+2 cut Reach C-2.
27" Scorpion 3d imp Acc 4 Range 220/275 RoF 1 Shots 1(10) 17M† Bulk -9 Rcl 1 ($1,600 65/0.5 lbs, LT82). Used unmounted.
SM+1 Mace (15) sw+6 Reach 1-2 ST 15† ($112.5, 11.25 lbs). Used two-handed.
Reeling at 7 HP; Tired at 4. Major Wound Threshold 12 HP.

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