I figured that I would make a short post about how it's 2019.
Holy shit, it's 2019! I shouldn't be surprised that it's 2019. But I guess since I'm writing a blog and it's the start of a new year I should mention what my plans are for the new year. I don't have any plans for the new year. I really haven't had a plan for this blog aside from posting things that concern my preferred games.
I guess I could mention the games that I would really like to play this year. This will be almost like a promise to myself or something. I'd like to run a game of GLOG (the Goblin Laws of Gaming) or the Black Hack in a nice OSR campaign. Which one probably depends on how long I'd like to run the campaign and which kind of GLOG I'd like to run. There are a lot of GLOG varieties which each have their own delicious attractions. If I choose GLOG, I'll probably end up taking rules from different GLOG varieties. Naturally, I'll post those here and add yet another GLOG incarnation to the world.
I'd also like to try Traveller/Cepheus Engine. I'd like to delve into maybe a far future campaign a bit like the Third Imperium or something like that. I'm not sure I would actually go with the Third Imperium setting, though. If I go with Cepheus, I would houserule it so that players also rolled Events and Mishaps. It might just be on Event table for all the careers, Life Events, and generic Mishaps. If I feel lazy (let's be honest, what I mean to say is 'probably') I'll just go with either Mongoose Traveller 1e or 2e (depending on whether I want to use
Tappy's houserules or have PCs be ex-cons). Now that I think about it, Tappy's Traveller houserules can be applied to Cepheus Engine. More on this later...
Somewhat related to the Black Hack and GLOG, in that it is a part of the OSR, I would like to play DCC RPG (Dungeon Crawl Classics). I would mostly like to run a group through a funnel, and then maybe progress the story a little bit. It's a very whacky game, from what I can tell, and I would love to explore it. I couldn't say how long i would want to live in it, though.
There's always Moment of Truth. I have been wanting to play Moment of Truth since it first came out. It's difficult, however, since it requires quite some work to get it started. There are no prices, no mention of any gear, no system for supernatural powers. It makes sense that there aren't any, and we get more than enough for a PWYW core rulebook. However, whenever I try working on something, my inspiration dries up a bit, I lose focus, and I wind up working on something else that's a bit easier and more concrete to finish. One thing that I have been working on, however, is a planetary romance/space opera alternate history. Mars has Martians, who are sort of a dying civilization of castes which have split off into more or less distinct species. Parts of Europe are anarchist, Trotsky runs the USSR, fascism is on the rise, computers can almost fit inside a room and rockets can take us to other planets. It's partially inspired by a GURPS setting and SM Stirling's
The Courts of the Crimson Kings. I've started making some of the rules for the game, but I can also see this game being run in OpenD6 or Mini Six (or some other WEG/D6 system derivation).
I recently discovered Hârn, so I would like to either run a game set in Hârn either in GURPS (it wouldn't be hard, there are already guides available, and I'll share my notes for how I converted for the magic system if I choose GURPS) or in HârnMaster Gold (from Kelestia Productions, because
I heard it develops characters' backgrounds better which is always nice).
GURPS Banestorm competes with Hârn in its low-fantasy medieval setting. Maybe Banestorm is a bit crazier than Hârn. But. I've got a great idea for some Northern Barbarians, some nice sword and sandal vs sorcery ideas.
I would like to run GURPS Brakebills, where we use the Improvement through study to learn spells and develop a faux curriculum where the PCs, who are students at Brakebills or faux-Brakebills, can choose their courses and become the wizards that they want to be. Meanwhile, shenanigans and collegiate drama. Competitions about who can throw the better party. I’ve already got some nice ideas for things I can throw at the PCs. None of those things involve things that happened in the show (I haven't read the books, to my shame).
I have too many games I want to play on an endless number of unreachable somedays, it seems.