Sunday, January 27, 2019

Cepheus Engine Generic Career Table

I lament that there are no career and life events for Cepheus Engine. So I looked over the various career events from Mongoose Traveller 1e (MgT) and made a generic one. It's very basic right now. It's tough to get specific like MgT did when you're using the same table for space Marines, colonists and scientists.  Since I've got another method for career events that I'm going to detail in an upcoming post, this event table is not likely going to be developed further. I didn't want to let it rot, though, so I humbly present it to you now, knowing full well what it is:

Roll 2d6
2: Disaster! Roll on the mishap table but you're not ejected from the career.
3: Gain a rival; Roll on the Basic Training table and gain an Enemy; or choose a result from the Basic Training table and gain 1d3 Enemies.
4: Gain one Rival or roll on the Specialist table and gain 1d3 Rivals.
5: Roll on the Specialist table and gain a Contact.
6: Gain a skill from the first three results on the Specialist table at level 1.
7: Roll on the Life Event Table.
8: Gain a skill from the first last results on the Specialist table at level 1.
9: Roll on the Personal Development table and gain an Ally.
10: Roll on the Advanced Education skill table for your career.
11: You do exceedingly well. Recieve a +4 DM to your next Advancement roll or a +2 DM to your next Survival roll.
12: You are automatically promoted (or, in a career without rank, choose a result from Personal Development, Specialist, or Advanced Education tables and increase said characteristic or skill).

Saturday, January 26, 2019

Adventure Outline Notes

I've decided that instead of just sharing the Google Doc for the Adventure Outline like I did, I would also just put it into a post. If you're familiar with the AD&D 1e Dungeon Master's Design Kit, then a lot of this will also look familiar. A lot of how I organize information for my encounters is written in this form or similarly. Sometimes, though, it's only one or two sentences describing a scene.

Definitions

These definitions are primarily for the encounter "sheets" detailed below.
Combat Situation Just describe what kind of combat situation it is. Maybe it's already obvious, so just delete this prompt.
Description Describe shit.
Furnishings & Effects More in-depth description of the furnishings and environmental features and their possible mechanical effects.
Rewards Possible rewards that the PCs can claim, and under what circumstances they might claim them.
Synopsis The purpose of and expectations for the encounter.
Special Tactics/Tricks This is where one would note any of the unique abilities that a foe might have. So as to avoid looking back on a fallen foe and realizing they had an amazing power they would have used but you'd overlooked it during play, just check here for the information. The trick may range from a strange dragon's power to a very useful but oft-overlooked use of a weapon. So this is both "Special Trick" and "Special Item."
Tactics Here's where you write the tactics that foes would use, if they would have a plan for how to deal with something. If there's something worse than a plan, you could write "haphazardly fights and at the first sight of blood makes a disorganized retreat."
Warning Does the encounter foreshadow or provide a warning for something? If this encounter is a warning, mention that, as a note to yourself, here -- and then decide how the heroes may figure it out, too. Don't assume that the heroes will deduce that an attack is a warning just because you intended it that way -- figure out what all the clues are which would lead them to that conclusion, and then make sure the heroes notice the clues during or after the encounter.

Frontmatter

Theme: 
Adventure Background:
Adventure Synopsis
Objective/Goal:
Macguffin:
Plot:
Special limits:
Start: (To be tailored for entry into campaign.)

Events/Encounters

Combat Encounter

Warning: 
Synopsis:
Description:
Combat situation:
Cover/obstacles/hazards:
Creatures:
Special tactics/tricks:
Tactics: 
Activity/locations:
Special endgame conditions:
Rewards:

Empty Room

Warning:
Description:
Synopsis:
Furnishings: 
Creatures: 
Tricks/Puzzles: 
Discoveries: 

An empty room is an encountered area which can convey clues and information.

Role-play Encounter

Warning:
Synopsis:
Description:
Furnishings & Effects:
Characters (Name, race, description, motives, voice, tactics, weakness): (might as well reference an NPC Sheet if it’s elsewhere).
Name DescriptionMotivesReactsVoice:
Rewards:

"Reacts" means either the latest reaction given by the NPC to the party (or each of the PCs) or any particular modifiers to reactions that the NPC may have.

Saturday, January 19, 2019

2019

I figured that I would make a short post about how it's 2019.
Holy shit, it's 2019! I shouldn't be surprised that it's 2019. But I guess since I'm writing a blog and it's the start of a new year I should mention what my plans are for the new year. I don't have any plans for the new year. I really haven't had a plan for this blog aside from posting things that concern my preferred games.
I guess I could mention the games that I would really like to play this year. This will be almost like a promise to myself or something. I'd like to run a game of GLOG (the Goblin Laws of Gaming) or the Black Hack in a nice OSR campaign. Which one probably depends on how long I'd like to run the campaign and which kind of GLOG I'd like to run. There are a lot of GLOG varieties which each have their own delicious attractions. If I choose GLOG, I'll probably end up taking rules from different GLOG varieties. Naturally, I'll post those here and add yet another​ GLOG incarnation to the world.
I'd also like to try Traveller/Cepheus Engine. I'd like to delve into maybe a far future campaign a bit like the Third Imperium or something like that. I'm not sure I would actually go with the Third Imperium setting, though. If I go with Cepheus, I would houserule it so that players also rolled Events and Mishaps. It might just be on Event table for all the careers, Life Events, and generic Mishaps. If I feel lazy (let's be honest, what I mean to say is 'probably') I'll just go with either Mongoose Traveller 1e or 2e (depending on whether I want to use Tappy's houserules or have PCs be ex-cons). Now that I think about it, Tappy's Traveller houserules can be applied to Cepheus Engine. More on this later...
Somewhat related to the Black Hack and GLOG, in that it is a part of the OSR, I would like to play DCC RPG (Dungeon Crawl Classics). I would mostly like to run a group through a funnel, and then maybe progress the story a little bit. It's a very whacky game, from what I can tell, and I would love to explore it. I couldn't say how long i would want to live in it, though.
There's always Moment of Truth. I have been wanting to play Moment of Truth since it first came out. It's difficult, however, since it requires quite some work to get it started. There are no prices, no mention of any gear, no system for supernatural powers. It makes sense that there aren't any, and we get more than enough for a PWYW core rulebook. However, whenever I try working on something, my inspiration dries up a bit, I lose focus, and I wind up working on something else that's a bit easier and more concrete to finish. One thing that I have been working on, however, is a planetary romance/space opera alternate history. Mars has Martians, who are sort of a dying civilization of castes which have split off into more or less distinct species. Parts of Europe are anarchist, Trotsky runs the USSR, fascism is on the rise, computers can almost fit inside a room and rockets can take us to other planets. It's partially inspired by a GURPS setting and SM Stirling's The Courts of the Crimson Kings. I've started making some of the rules for the game, but I can also see this game being run in OpenD6 or Mini Six (or some other WEG/D6 system derivation).
I recently discovered Hârn, so I would like to either run a game set in Hârn either in GURPS (it wouldn't be hard, there are already guides available, and I'll share my notes for how I converted for the magic system if I choose GURPS) or in HârnMaster Gold (from Kelestia Productions, because I heard it develops characters' backgrounds better which is always nice).
GURPS Banestorm competes with Hârn in its low-fantasy medieval setting. Maybe Banestorm is a bit crazier than Hârn. But. I've got a great idea for some Northern Barbarians, some nice sword and sandal vs sorcery ideas.
I would like to run GURPS Brakebills, where we use the Improvement through study to learn spells and develop a faux curriculum where the PCs, who are students at Brakebills or faux-Brakebills, can choose their courses and become the wizards that they want to be. Meanwhile, shenanigans and collegiate drama. Competitions about who can throw the better party. I’ve already got some nice ideas for things I can throw at the PCs. None of those things involve things that happened in the show (I haven't read the books, to my shame).
I have too many games I want to play on an endless number of unreachable somedays, it seems.

10-Room Dungeon Brainstorm: Tomb of the Honorable Order of Glory (& Possibly Justice)

I had started this 10-room dungeon back in March when I started a side campaign to a Traveller campaign that never made out of character ge...