WoW fan art of, I'm hoping, an inquisitor. I'd say AC 7. (Astri Lohne) |
Hi folks, I'm here to announce that I'm committing GLOG heresy. Maybe I'm one of those weird people. I like to roll dice, which conflicted with the way that the GLOG's Defense stat works. I also wanted to have the Attack and Defense system simplified a little bit (I guess?) without the extra math (which Luther Gutekunst mentions but while it might not be as much of a problem if you just ignore the 10 it got me thinking) of subtracting from your Attack or Defense stats whenever there's an attack. Finally, I just like Target 20 and figure that introducing AC and attack bonuses would be both welcomed and found comfortable by new players (new Gloggers). Therefore, here I am announcing my heresy and nailing these ridiculous rules to this imaginary cathedral door I like to call a blog.
Disclaimer: I got kinda funny about ascending AC since I'm so excited about Target 20. Disregard any accusations of cowardice and recognize that those are honestly just directed at myself. š
Disclaimer: I got kinda funny about ascending AC since I'm so excited about Target 20. Disregard any accusations of cowardice and recognize that those are honestly just directed at myself. š
Leather Brigandine and Shield, AC 6 |
The original Attack stat changes slightly from a stat-to-be-rolled-under to a bonus. Effectively, it is ten less. There's no change in the progression, and the attack bonus is applied for both T20 and AAC without any change necessary. Here's the typical table for the Base Adventurer with the attack bonus spelled out:
Level
|
Attack
|
1
|
+1
|
2
|
+2
|
3
|
+2
|
4
|
+3
|
5
|
+3
|
6
|
+4
|
7
|
+4
|
8
|
+5
|
Dark Dungeons p. 205. |
Probably all you need |
Ascending AC: Roll die. Add numbers. Be coward.
AD&D AC: If you yearn for the romanticism of AD&D (1e, 2e, 3x, etc) rather than Basic, then subtract one from the attack bonus and the math will work out the same. For average base adventurer to hit unarmored A/AC 10, they need to roll a 10.
Attack Matrix: No.
Upon reflection, Luther Gutekunst's review of Rat on a Stick (one of my favorite GLOGs) definitely spring-boarded replacing the Attack-Defense system with the Attack Bonus-AC system. I don't really agree with targeting Rat on a Stick as the culprit for the combat subsystem. The Attack-Defense subsystem was developed in Kemp's original GLOG and carried over into the other GLOGs -- those rulesets which don't mention the combat system have an unwritten referral to this combat system. I do agree that the subsystem is clunky and weird, though. As much as my GURPS-aligned heart appreciates roll-under and the change will disrupt the cohesion with the Movement, Stealth, and Save stats, it's just easier presented this way and leaves the original probabilities unchanged.
Without a shield, this is a paltry AC 3 |