Wednesday, September 12, 2018

Orc Racial Template

This is the first of a series of posts on Orcs. I have been running a GURPS campaign that I've called "An Orc's Lot." So there will be plenty of orc-related posts, ranging from these racial templates, cultural norms of orcs, a sketch of orcish social status and society, and a short primer on The Orclands. I hope this might be useful for GMs who are keen on having more materials for orcs for their GURPS (or otherwise) fantasy games.
This is the racial template for the orcs that I made for Lumaras in my first GURPS game for Lumaras (and ever). It also includes the 'lens' for Deep Orcs, those orcs who survived the destruction of the underworld years earlier and who have had to adapt to 'surface' life of Lumaras. They are a slight sub-species of orcs. I made it for a campaign whose premise was the PCs are orcs and the life of the orcs is a desperate pain in the ass. I should note that the racial template was written for a mono-race party of Surface Orcs, so the notes on the “bottom-feeding” Deep Orc “freaks” comes more from the bias of Surface Orcs than from an objective statement (although, it probably could be an objective statement). This post is only the racial template. In future posts I will share the notes on society and religion of the orcs (which might also detail how religion works generally in the Lumaras setting). I hope this template will be helpful for GURPS GMs who are searching for an orc template that isn’t solely an adversary (or is, at least, a nuanced adversary).
Without the Orc's Code of Honor, which technically doesn't belong in a racial template since it's both a self-imposed and cultural trait, the racial templates cost 26 points for Orcs and 23 points for Deep Orcs.

Orc (11)

There are two kinds of orcs: Orcs and Deep Orcs. The ‘Orcs’ are the orcs who’ve been on the surface for thousands of years; meanwhile the Deep Orcs have been below it. There is often resentment and hostility between Orcs and Deep Orcs. Orcs believe that Deep Orcs are untrustworthy, weak to the sun, and bottom-feeding freaks. Deep Orcs, in contrast, believe surface orcs are untrustworthy, human-like, sun-loving weaklings.
Orcs have a height typical (by human standards) of their ST, but weigh 10 pounds more.
Attributes: ST +1 [10], IQ-1 [-20], HT+1 [10]
Secondary Characteristics: HP+1 [2]
Advantages: Acute Hearing 1 [2] (B35), Discriminatory Smell [15] (B49), Fangs [2] (B91), Fearlessness 3 [6] (B55), Hard to Subdue 1 [2] (B59), High Pain Threshold [10] (B59), Night Vision 8 [8] (B71), Reduced Consumption 1 [2] (B80), Resistant (Disease) +3 [3] (B80).
Disadvantages: Bad Temper (12) [-10] (B124), Code of Honor (Orc) [-15] (B127), Magic Susceptibility 2 [-6], Short Lifespan 1 [-10] (B154),
Many orcs also have Berzerk (15) [-5] (B124), Bloodlust (15) [-5], Bully (15) [-5] (B125), Callous [-5] (B125), Intolerance (total) [-10], and/or Overconfidence () [] (B).
Among demihumans, an orc has many social disadvantages. These are Ugly [-8]; Social Stigma (Monster) [-15] among the Chetsins, Dwarves, and Elves; and Social Stigma (Barbarian) [-10] (B155) among the Mostills and Valkads.

Deep  (Resurfaced) Orcs (8)

Traits: Bad Sight (nearsighted) (-30% Only in direct sunlight) [-17], Dark Vision instead of Night Vision 7 [18], Unfit (Only by day -20%) [-4].

Feature: Any magery that a Deep Orc has must come with the Night-Aspected (-40%) limitation [0].

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